Saturday, June 09, 2007

Coming out of the mire

Week's kinda been good. And not been on the toolset much, but the time I have its been productive, which is a good thing. Managed to get an update to Walk in the Woods, that SHOULD fix the damned on death conversations. So that's one niggling thing I can cross off.

On Dark Avenger, well only had today to work on it, but I've

  1. Put together a scripting system to control my companion influence - its clunky (i could use switch/case if i knew more about it, but I dont so I went the less elegant route, and that seems to work. Feel good as i wrote it from scratch, so maybe a (small) sign i'm getting the hang of this scripting thing

  2. Completed the first encounter with a recurring foe - happy with the dialogue too, and this leads on to

  3. finished introduction of a new companion. Writing this let me flesh out the background of the other companions too, finding stuff I didnt know, and its pretty good

  4. run a quick play-through, which apart from one dodgy trigger, went pretty smoothly
So, Chapter One is getting there, and feeling a lot more positive about it. Might need to up the difficulty - as its story based, fights are more part of the flow of the tale, but some seem too easy so far - but that might also be due to a certain companions uber-ness. He's meant to be uber, but progress slowly so he's out-ubered later on. But somethign I can adress in final stages

Some new screenies (more in the album):

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